Arduino-Powered Webcam Mount

Earlier this month, I completed yet another journey around the biggest star in our galaxy. Some of my beloved family members thought this would be a good occasion to send me some cash, and I also got a gift card for being plain awesome at work. Even though we really do need a bigger car and whatnot, my wife insisted that I only spend this money on myself and whatever I wanted.

Little did she know the can of worms she just opened up.

I took pretty much all of the money and blew it on stuff for my electronics projects. Up to this point, my projects have all been pretty boring simply because nothing ever moved--it was mostly just lights turning on and off or changing colors. Sure, that's fun, but things really start to get interesting when you actually interact with the physical world. With the birthday money, I was finally able to buy a bunch of servos to begin living out my childhood dream of building robots.

My first project since getting all of my new toys was a motorized webcam mount. My parents bought me a Logitech C910 for my birthday because they were tired of trying to see their grandchildren with the crappy webcam that is built into my laptop. It was a perfect opportunity to use SparkFun's tutorial for some facial tracking (thanks to OpenCV) using their Pan/Tilt Servo Bracket.

It took a little while to get everything setup properly, but SparkFun's tutorial explains perfectly how you can get everything setup if you want to repeat this project.

The problem I had with the SparkFun tutorial, though, is that it basically only gives you a standalone program that does the facial tracking and displays your webcam feed. What good is that? I actually wanted to use this rig to chat with people!! That's when I set out to figure out how to do this.

While the Processing sketch ran absolutely perfect on Windows, it didn't want to work on my Arch Linux system due to some missing dependencies that I didn't know how/care to satisfy. As such, I opted to rewrite the sketch using Python so I could do the facial tracking in Linux.

This is still a work in progress, but here's the current facial tracking program which tells the Arduino where the webcam should be pointing, along with the Arduino sketch.

Now that I could track a face and move my webcam in Linux, I still faced the same problem as before: how can I use my face-tracking, webcam-moving program during a chat with my mom? I had no idea how to accomplish this. I figured I would have to either intercept the webcam feed as it was going to Skype or the Google Talk Plugin, or I'd have to somehow consume the webcam feed and proxy it back out as a V4L2 device that the Google Talk Plugin could then use.

Trying to come up with a way of doing that seemed rather impossible (at least in straight Python), but I eventually stumbled upon a couple little gems.

So the GStreamer tutorial walks you step-by-step through different ways of using a gst-launch utility, and I found this information very useful. I learned that you can use tee to split a webcam feed and do two different things with it. I wondered if it would be possible to split one webcam feed and send it to two other V4L2 devices.

Enter v4l2loopback.

I was able to install this module from Arch's AUR, and using it was super easy (you should be root for this):

modprobe v4l2loopback devices=2

This created two new /dev/video* devices on my system, which happened to be /dev/video4 and /dev/video5 (yeah... been playing with a lot of webcams and whatnot). One device, video4, is for consumption by my face-tracking program. The other, video5, is for VLC, Skype, Google+ Hangouts, etc. After creating those devices, I simply ran the following command as a regular user:

gst-launch-0.10 v4l2src device=/dev/video1 ! \
    'video/x-raw-yuv,width=640,height=480,framerate=30/1' ! \
    tee name=t_vid ! queue ! \
    v4l2sink sync=false device=/dev/video4 t_vid. ! \
    queue ! videorate ! 'video/x-raw-yuv,framerate=30/1' ! \
    v4l2sink device=/dev/video5

There's a whole lot of stuff going on in that command that I honestly do not understand. All I know is that it made it so both my face-tracking Python program AND VLC can consume the same video feed via two different V4L2 devices! A co-worker of mine agreed to have a quick Google+ Hangout with me to test this setup under "real" circumstances (thx man). It worked :D Objective reached!

I had really hoped to find a way to handle this stuff inside Python, but I have to admit that this is a pretty slick setup. A lot of things are still hardcoded, but I do plan on making things a little more generic soon enough.

So here's my little rig (why yes, I did mount it on top of an old Kool-Aid powder thingy lid):

And a video of it in action. Please excuse the subject of the webcam video, I'm not sure where that guy came from or why he's playing with my webcam.

Lots Of Happenings

Yay! First post in nearly 4 months! I feel kinda bad for leaving my April Fools Day joke on the front page for such a long time, but lucky for me my blog isn't very popular! I could have found myself in a world of hurt.

I'd like to give you all a quick update on what's been going on in my life that somewhat justifies a 4-month window of no blog posts. First of all, we had 25% of our backend development team (1 person, leaving 3 developers) get fired earlier in the year, so the workload at my day job got to be a bit heavier.

Second, my wife and I were pregnant with identical twin girls. It was a relatively high-risk pregnancy, so we spent many days in the hospital for checkups and whatnot. The doctors gave her somewhat strict bed rest orders, and I worked from home since the beginning of July (my job is awesome that way) so I could keep and eye on my wife and help with our soon-to-be two year old son.

Third, we had our identical twin girls this past Tuesday. They arrived at 9:25 and 9:27, and their names are Claire and Jane. Claire weighed 5 lb 3 oz, and Jane weighed 4 lb 14 oz. As expected, they lost a bit of weight at the beginning, but they're starting to gain weight again. My wife and the girls are all doing very well.

My son, on the other hand, is starting to realize that his world is changing quite drastically. We're trying to give him as much attention as we can, but it's definitely not the amount that he's used to. He seems to do very well with his new baby sisters, but there have already been several episodes where he just breaks down. It's sad.

I have a few days of leave and vacation that I'll be taking to help get everything settle at home. The girls are still in the "let's sleep all day and night until we're hungry" sort of phase (which is quite awesome), and my wife is up most of the night with them. That means the only person who doesn't sleep a ton during the day is my son, so we get some good father/son time.

Anyway, on to the nerdy stuff. Since I find myself with a couple hours of downtime here and there, I plan to do a bug-smashing ticket-resolving spree. Just as my blog has sat dormant for months, so have many of my side projects. Now is the time to change that!

Django-Tracking 0.3.5

I've finally gotten around to looking at a bunch of tickets that had been opened for django-tracking in the past year and a half or so. I feel horrible that it's really taken that long for me to get to them! Every time I got a ticket notification, I told myself, "Okay, I'll work on that this weekend." Many have weekends have passed without any work on any of my projects. I'm going to get better about that!

Anyway, several fixes have gone into the latest version of django-tracking. Some have to do with unicode problems (thanks ramusus!). Others have to do with overall performance, while yet others have to do with overall stability.

The first interesting change in this release is that django-tracking no longer relies on the GeoIP Python API. Instead it's now using django.contrib.gis.utils.GeoIP. I had hoped that this would remove the dependency on the GeoIP C API, but it appears that I was mistaken. Oh well.

Perhaps the biggest improvement in this new release is the use of caching. With caching in place, the middleware classes don't slam the database nearly as badly as they used to. There's still more that could be done with caching to improve performance, but I think what I've got now will be a big help.

Another noteworthy change, in my opinion, is the use of logging. I've sprinkled mildly useful logging messages throughout the code so you can learn when something bad happens that is silently handled. I hope that this will help me improve the quality of the code as it will allow anyone who uses the project (and pays attention to the log messages, of course) to tell me when bad things are happening.

Finally, the packaging code has been updated to be much more simple. Version 0.3.5 has been uploaded to PyPI and is available via pip or easy_install. If you prefer to have the latest copy of the code, the official code repositories are (in order of my personal preference):

I can't wait for your feedback!

Whoa! Another Reason To Love Vim

I've been struggling with some misconfigured appliances at work for the past couple of days, and I was getting tired of manually diff-ing things. On a whim, I decided to ask Google if there is a better way. Turns out there is, and it uses what I already know and love: VIM. Here's a command that lets you diff two remote file using vimdiff:

vimdiff scp://user@host//path/to/file scp://user@otherhost//path/to/file

This is going to save me so much time! I hope it is as useful to you all as it is to me.

2Ze.us Updates

There has been quite a bit of recent activity in my 2ze.us project since I first released it nearly a year ago. My intent was not to become a competitor with bit.ly, is.gd, or anyone else in the URL-shortening arena. I created the site as a way for me to learn more about Google's AppEngine. It didn't take very long to get it up and running, and it seemed to work fairly well.

AppEngine and Extensions

I was able to basically leave the site alone on AppEngine for several months--through about September 2009. In that time, I came up with a Firefox extension to make its use more convenient.

The extension allows you to quickly get a shortened URL for the page you're currently looking at, and a couple of context menu items let you get a short URL for things like specific images on a page. Also included in the extension is a preview for 2ze.us links. The preview can tell you the title and domain of the link's target. It can tell you how much smaller the 2ze.us URL is compared to the full URL. Finally, it displays how many times that particular 2ze.us link has been clicked.

That as all fine and dandy. It was the second Firefox extension I had ever written, and it's still running strong. In June or July of 2009, I started working on a little program to make it easier for me to interact with Twitter the way I wanted to. This was a great opportunity for me to incorporate 2ze.us into the application so any URL I wanted to post to Twitter would automatically be shortened for me, using my own shortener.

Porting to WebFaction And PHP

Anyway, around the end of September 2009, I noticed that there were a lot of problems with 2ze.us. It was slow and sometimes completely unresponsive. Certain URLs would redirect to their full URLs, while others wouldn't. The Firefox extension stopped working nicely. Oh yeah, and AppEngine rolled back to a previous revision of the code without me telling it to. That's when everything just died. It didn't take long for me to decide to migrate my project from AppEngine onto my awesome WebFaction hosting.

At this point, I was faced with a small dilemma: keep the code in Python, or port it to PHP. I opted to port it over to PHP, because I didn't want all of the overhead of a full Django instance for a site that needed to be very zippy. And I was unacquainted with other Python options.

By early October 2009, I had managed to turn the project into a PHP beast, running on Apache. It was a lot more responsive than AppEngine ever let 2ze.us be. There were a few bumps along the road, what with the extension and Twitter client relying on various parts of the site. Eventually it got to a point where I could just let it sit and work.

Chromium Extension

Sometime around the end of December, I decided to write another extension for 2ze.us, only for Google Chrome and Chromium this time. This extension isn't quite as feature-packed as its Firefox brother, but it gets the job done.

Clip2Zeus

Shortly after "completing" the Chromium extension, I had what seemed like a pretty original idea. Who knows if it really is, but I still haven't seen another tool quite like the one that I made as a result of this idea. I thought, "Now, why should I need to install an extension in each Web browser I use on each computer I use? Is there a better way?"

The answer came quickly: a standalone, desktop application. Write one program that handles shortening URLs for you. My laziness told me to make a program that monitors your system clipboard for URLs. If a URL is detected, try to shorten it, and update the clipboard contents in place. Boom. Done. All extensions become useless beyond things like the URL preview (which is very useful, imo).

The next question I asked was, "Do I make it platform-dependent? Should I stick it to the majority of computer users and write my tool for Linux only? For OSX only? For, uh... Windows only?" Again, an easy question to answer. Support them all or don't even bother writing the application.

A week's worth of midnight hacking saw the birth of Clip2Zeus 1.0a. It's a cross-platform compatible desktop application that does exactly what I just mentioned. When it's running and detects a URL on your system clipboard, it will try to shorten it and update it in your clipboard. If you copy a block of text, the application will only modify the URLs in that block of text--meaning the block of text will still be in your clipboard, but it will have shorter URLs.

I use the program every day at work (on OSX). It's been very fun for me to see a short URL any time I copy a nasty URL to my clipboard. Imagine that; I'm a big fan of my own work...

Tornado

Lately, I've noticed that the site was getting kind of slow again. Sometimes it would take several seconds for Clip2Zeus to shorten URLs in my clipboard, when it was normally instantaneous. Every once in a while, Clip2Zeus would completely fail to connect to the website.

One of my friends has asked me a lot of questions about the Tornado framework in the past months. I had read a few things about Tornado when it was open-sourced last year, but I didn't really feel the need to dabble with it. These questions prompted me to tinker a little.

Last night I re-ported 2ze.us to Python, using the Tornado framework this time. So far I'm very impressed with its responsiveness. The framework offers a lot of neat little utilities, and it is very fast (as reported by dozens of other reputable sources).

On top of the speed increase that came with the transition to Tornado, my RAM usage on WebFaction has come down by nearly 100MB. Just by turning off the one Apache-backed website. Now I'm nowhere near my RAM cap! Wahoo!!

Enough rambling. Like I said at the beginning of this article, a lot has been happening with this project in the past year. I didn't even think about all of the time I put into projects related to my simple little side project. Looking back, I'm quite satisfied with how things have unfolded.

Statistics

Here are some simple statistics for 2ze.us. Since March 2009...

  • 5,252 URLs have been shortened using 2ze.us
  • 2ze.us links have been clicked 198,267 times
  • 315,951 URL characters have been turned into 11,532 characters

In April 2009...

  • 217 URLs were shortened
  • 2ze.us links were clicked 617 times

In February 2010...

  • 1,182 URLs were shortened
  • 2ze.us links were clicked 32,830 times

Not too shabby for a side project.

Python And Execution Context

I recently found myself in a situation where knowing the execution context of a function became necessary. It took me several hours to learn about this functionality, despite many cleverly-crafted Google searches. So, being the generous person I am, I want to share my findings.

My particular use case required that a function behave differently depending on whether it was called in an exec call. Specifics beyond that are not important for this article. Here's an example of how I was able to get my desired behavior.

import inspect

def is_exec():
    caller = inspect.currentframe().f_back
    module = inspect.getmodule(caller)

    if module is None:
        print "I'm being run by exec!"
    else:
        print "I'm being run by %s" % module.__name__

def main():
    is_exec()

    exec "is_exec()"

if __name__ == '__main__':
    main()

The output of such a script would look like this:

$ python is_exec.py
I'm being run by __main__
I'm being run by exec!

It's also interesting to note that when you're using the Python interactive interpreter, calling the is_exec function from the code above will tell you that you are indeed using exec.

Some may argue that modifying behavior as I needed to is dirty, and that if your system requires such code, you're doing it wrong. Well, you could apply this sort of code to situations that have nothing to do with exec. Perhaps you want to determine which part of your product is using a specific function the most. Perhaps you want to get additional debugging information that isn't immediately obvious.

Just like always, I want to add the disclaimer that there may be other ways to do this and there probably are. However, this is the way that worked for me. I'd still be interested to here about other solutions you may have encountered for this problem.

On a side note, if you're up for some slightly advanced Python mumbo jumbo, I suggest diving into the inspect documentation.

Afloat: Window Management For OSX

Today I wanted to be able to watch the PyCon Live Stream while using OS X at work. A quick Google search returned an awesome program: Afloat. It lets me change the window settings for just about any OS X application. Right now I've got the live feed just lingering there in the background, pinned to my desktop. Loving it!

How I Have A Mobile & Desktop Site With Django

Part of the latest version of my site included the deployment of a mobile-friendly site. Up until recently, I hadn't even attempted to create a mobile site because I thought it would take more time than it was worth. I wanted something beyond just using CSS to hide certain elements on the page. I wanted to be able to break down the content of my site into its most basic pieces and only include what was necessary. Also, I wanted to figure it out on my own (instead of reusing wheels other people had invented before me--horrible, I know).

With these requirements, I was afraid it would require more resources than I could spare on my shared Web host. My initial impression was that I would have to leverage the django.contrib.sites framework in a fashion that would essentially require two distinct instances of my site running in RAM. Despite these feelings, I decided to embark on a mission to create a mobile-friendly site while still offering a full desktop-friendly site. It was surprisingly simple. This may not be the best way to do it, but it sure works for me, and I'm very satisfied. So satisfied, in fact, that I am going to share my solution with all of my Django-loving friends.

The first step is to add a couple of new settings to your settings.py file:

import os
DIRNAME = os.path.abspath(os.path.dirname(__file__))

TEMPLATE_DIRS = (
    os.path.join(DIRNAME, 'templates'),
)

MOBILE_TEMPLATE_DIRS = (
    os.path.join(DIRNAME, 'templates', 'mobile'),
)
DESKTOP_TEMPLATE_DIRS = (
    os.path.join(DIRNAME, 'templates', 'desktop'),
)

For those of you not used to seeing that os.path.join stuff, it's just a (very efficient) way to make your Django project more portable between different computers and even operating systems. The new variables are MOBILE_TEMPLATE_DIRS and DESKTOP_TEMPLATE_DIRS, and their respective meanings should be fairly obvious. Basically, this tells Django that it can look for templates in your_django_project/templates, your_django_project/templates/mobile, and your_django_project/templates/desktop.

Next, we need to install a middleware that takes care of determining which directory Django should pay attention to when rendering pages, between mobile and desktop. You can put this into your_django_project/middleware.py:

from django.conf import settings

class MobileTemplatesMiddleware(object):
    """Determines which set of templates to use for a mobile site"""

    ORIG_TEMPLATE_DIRS = settings.TEMPLATE_DIRS

    def process_request(self, request):
        # sets are used here, you can use other logic if you have an older version of Python
        MOBILE_SUBDOMAINS = set(['m', 'mobile'])
        domain = set(request.META.get('HTTP_HOST', '').split('.'))

        if len(MOBILE_SUBDOMAINS & domain):
            settings.TEMPLATE_DIRS = settings.MOBILE_TEMPLATE_DIRS + self.ORIG_TEMPLATE_DIRS
        else:
            settings.TEMPLATE_DIRS = settings.DESKTOP_TEMPLATE_DIRS + self.ORIG_TEMPLATE_DIRS

Now you need to install the new middleware. Back in your settings.py, find the MIDDLEWARE_CLASSES variable, and insert a line like the following:

'your_django_project.middleware.MobileTemplatesMiddleware',

Finally, if you already have a base.html template in your your_django_project/templates directory, rename it to something else, such as site_base.html. Now create two new directories: your_django_project/templates/mobile and your_django_project/templates/desktop. In both of those directories, create a new base.html template that extends site_base.html.

Example site_base.html

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{% block base_title %}Code Koala{% endblock %} - {% block title %}Welcome{% endblock %}</title>
<link href="{{ MEDIA_URL }}css/common.css" rel="stylesheet" type="text/css" media="screen" />
{% block extra-head %}{% endblock %}

</head>
<body>
<div id="page-wrapper">
    {% block header %}
    <div id="logo">
        <h1><a href="/">Code Koala</a></h1>
    </div>
    <div id="header">
        <div id="menu">
            <ul>
                <li><a href="/" class="first">Home</a></li>
                <li><a href="/blog/">Blog</a></li>
                <li><a href="/about/">About</a></li>
                <li><a href="/contact/">Contact</a></li>
            </ul>
        </div>
    </div>
    {% endblock %}
    <div id="page">
        <div id="content">
            {% block content %}{% endblock %}
        </div>
        <div id="sidebar">
            {% block sidebar %}
            Stuff
            {% endblock %}
        </div>
    </div>
    <div id="footer">
        {% block footer %}
        Footer stuff
        {% endblock %}
    </div>
</div>
</body>
</html>

Example desktop/base.html

{% extends 'site_base.html' %}

{% block extra-head %}
<!-- stylesheets -->
<link href="{{ MEDIA_URL }}css/desktop.css" rel="stylesheet" type="text/css" media="screen" />

<!-- JavaScripts -->
<script type="text/javascript" src="{{ MEDIA_URL }}js/jquery.js"></script>
{% endblock %}

Example mobile/base.html

{% extends 'site_base.html' %}

{% block extra-head %}
<!-- stylesheets -->
<link href="{{ MEDIA_URL }}css/mobile.css" rel="stylesheet" type="text/css" media="screen" />
{% endblock %}

{% block sidebar %}{% endblock %}

Please forgive me if the HTML or whatever is incorrect--I butchered the actual templates I use on Code Koala for the examples. There are some neat things you can do in your pages to make them more mobile friendly, such as including something like <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;" /> in your <head> tag. This is supposed to tell your visitor's browser to not scale your pages to make it all fit on the screen. You can find a lot of other such tips elsewhere on the interwebs, and I'm sure they'll be better explained elsewhere too. You can also find scripts to handle redirecting your visitors to a mobile site and whatnot. Google is your friend.

As for the Django side of things, that should be just about it. If you have other templates you want to customize based on the version of your site that visitors are viewing, simply add those templates to the your_django_project/templates/mobile or your_django_project/templates/desktop directories as necessary. For example, if you have an application called blog, and you want to override the entry_detail.html template for the mobile site, so it doesn't pull in a bunch of unnecessary information to save bandwidth, you could save your modified copy in your_django_project/templates/mobile/blog/entry_detail.html.

With this setup, all you have to do is point your main domain and a subdomain such as m.yourdomain.com to the same Django application, and the middleware will take care of the "heavy lifting". No need for an additional instance of your Django project just for the mobile site. No hackish hiding of elements using CSS. If you find this article useful and decide to use these techniques on your site, please let me know how it works in your environment and if you ran into any snags so I can update the information!

Site-Wide Caching in Django

My last article about caching RSS feeds in a Django project generated a lot of interest. My original goal was to help other people who have tried to cache QuerySet objects and received a funky error message. Many of my visitors offered helpful advice in the comments, making it clear that I was going about caching my feeds the wrong way.

I knew my solution was wrong before I even produced it, but I couldn't get Django's site-wide caching middleware to work in my production environment. Site-wide caching worked wonderfully in my development environment, and I tried all sorts of things to make it work in my production setup. It wasn't until one "Jacob" offered a beautiful pearl of wisdom that things started to make more sense:

This doesn't pertain to feeds, but one rather large gotcha with the cache middleware is that any javascript you are running that plants a cookie will affect the cache key. Google analytics, for instance, has that effect. A workaround is to use a middleware to strip out the offending cookies from the request object before the cache middleware looks at it.

The minute I read that comment, I realized just how logical it was! If Google Analytics, or any other JavaScript used on my site, was setting a cookie, and it changed that cookie on each request, then the caching engine would effectively have a different page to cache for each request! Thank you so much, Jacob, for helping me get past the frustration of not having site-wide caching in my production environment.

How To Setup Site-Wide Caching

While most of this can be gleaned from the official documentation, I will repeat it here in an effort to provide a complete "HOWTO". For further information, hit up the official caching documentation.

The first step is to choose a caching backend for your project. Built-in options include:

To specify which backend you want to use, define the CACHE_BACKEND variable in your settings.py. The definition for each backend is different, so check out the official documentation for details.

Next, install a couple of middleware classes, and pay attention to where the classes are supposed to appear in the list:

  • django.middleware.cache.UpdateCacheMiddleware - This should be the first middleware class in your MIDDLEWARE_CLASSES tuple in your settings.py.
  • django.middleware.cache.FetchFromCacheMiddleware - This should be the last middleware class in your MIDDLEWARE_CLASSES tuple in your settings.py.

Finally, you must define the following variables in your settings.py file:

  • CACHE_MIDDLEWARE_SECONDS - The number of seconds each page should be cached
  • CACHE_MIDDLEWARE_KEY_PREFIX - If the cache is shared across multiple sites using the same Django installation, set this to the name of the site, or some other string that is unique to this Django instance, to prevent key collisions. Use an empty string if you don't care

If you don't use anything like Google Analytics that sets/changes cookies on each request to your site, you should have site-wide caching enabled now. If you only want pages to be cached for users who are not logged in, you may add CACHE_MIDDLEWARE_ANONYMOUS_ONLY = True to your settings.py file--its meaning should be fairly obvious.

If, however, your site-wide caching doesn't appear to work (as it didn't for me for a long time), you can create a special middleware class to strip those dirty cookies from the request, so the caching middleware can do its work.

import re

class StripCookieMiddleware(object):
    """Ganked from http://2ze.us/Io"""

    STRIP_RE = re.compile(r'\b(_[^=]+=.+?(?:; |$))')

    def process_request(self, request):
        cookie = self.STRIP_RE.sub('', request.META.get('HTTP_COOKIE', ''))
        request.META['HTTP_COOKIE'] = cookie

Edit: Thanks to Tal for regex the suggestion!

Once you do that, you need only install the new middleware class. Be sure to install it somewhere between the UpdateCacheMiddleware and FetchFromCacheMiddleware classes, not first or last in the tuple. When all of that is done, your site-wide caching should really work! That is, of course, unless your offending cookies are not found by that STRIP_RE regular expression.

Thanks again to Jacob and "nf", the original author of the middleware class I used to solve all of my problems! Also, I'd like to thank "JaredKuolt" for the django-staticgenerator on his github account. It made me happy for a while as I was working toward real site-wide caching.

Announcing: Clip2Zeus

Sometime last year, I embarked on a mission to create my own TinyURL or bit.ly. This project had no real purpose other than to help me learn how to use Google's AppEngine. All of the URL-shortening services I had tried up to that point were perfectly satisfactory for my needs, but I wanted to explore a little.

It didn't take long for me to come up with the site that is now 2ze.us. I learned some neat things about AppEngine, and the site worked well enough for my needs (just like the others). Eventually I wrote a Firefox extension to make it easier to use the site. It offers the ability to quickly shorten "any" URL, and it also has a preview utility. This allows you to hover your cursor over a 2ze.us link and learn various bits of information about it--target domain name, the target page's title, number of hits, etc.

Toward the end of 2009, I started writing the same sort of extension for Chrome/Chromium. It offers pretty much the same sort of functionality as its Firefox brother, minus keyboard shortcuts.

Before long, I found myself embarking on another 2zeus-related endeavor. This new project is one that I am actually quite proud of and satisfied with. I wrote a program that will run in the background on your computer. I call it "Clip2Zeus". This program will periodically poll your clipboard, looking for URLs in whatever text you currently have on it. If any URLs are found, the program will run out to 2ze.us and try to shorten them. Once a valid result comes back from 2ze.us, your clipboard is automatically updated with the original URLs replaced by the shortened version.

It doesn't stop there, though. You can control the program using a couple of interfaces. One interface is a Tk GUI, which allows you to set the polling interval or turn off polling altogether. Should you choose to do that, you can click a button in the GUI any time you explicitly want to shorten URLs in your clipboard. There is another command line interface that offers the same sort of functionality.

I've been using this program on several computers for a couple of weeks, and I haven't noticed any memory/performance problems at all. It works just as well on Windows as it does on Linux, and just as well on OSX as it does on Linux. It just sits there silently until you give it a URL. It works with any program that can access the standard clipboard mechanism for whatever OS you're using.

You can download and install it using easy_install or pip. Or you can download it and install it directly from http://pypi.python.org/pypi/Clip2Zeus/